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I think this is a neat idea, but there needs to be a bit more feedback and also contrast on some of these puzzles. I had a hard time picking things out from the background, including the little puzzle pieces that got spit out as I randomly clicked around. Everything is so small! As it stands, it's a literal pixel hunt.
I think there were also some triggers that were broken. Some of the letters on the right side lit up when I clicked on something, but it didn't feel like there was any correlation. Really confusing and hard to understand what I was supposed to do.

Many people told me the same thing, so I tried to address these critics by updating the game with some adjustments. The game should be playable now if you'd like to give it another go !

Uh, the only thing I could interact with was the dial in the centre, and I just rotated it a few times left, a few right, then a few left, and it opened, saying "thanks for playing."  I don't understand what I did and I don't believe I solved "the puzzles and challenges."

I figured I'd go see what Mozai missed, and my answer is: a puzzle piece.  At some point while clicking and dragging in an attempt to make anything other than the dial happen, I accidentally picked up a puzzle piece; I have no idea where it came from.  I think there's something missing here.

Yeah, I forgot to make simple checks, and the end puzzle was a freebie... I fixed it now, and I also added a few QoL adjustments. If you want to give it another try, it should be more enjoyable now